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Deryni Magic Rules

Started by Bynw, May 12, 2024, 08:03:58 PM

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Bynw

Concealment Spells

A Deryni who has the Spell-Trained Trait can learn how to magically conceal themselves or others.

In order to get a Save Test to see through the Concealment, a character must be actively looking or investigating. This is not a passive ability just because a character is Deryni or as specific Traits. Otherwise, they will not be able to notice those that are concealed.

These two Traits will give a Save Test at Disadvantage:
Second Sight
Resistance

A Deryni can roll their Power, "cast out", to perceive the unnoticeable. Standard rules apply to determine if this roll is at Disadvantage or not.

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Bynw

I had this conversion via PM months ago but never put it here where it could be easily seen by all. And since the topic came up again amongst the players I thought I would put it hear for all to see.

Quote... Rhemuth to Valoret is about as far as one can go under normal circumstances. Father Denis Arilan did this in Deryni Tails but it was an exhausting jump. According to my poster map that's like 150 miles distance. So that's a good rule of thumb.

150 miles would be the maximum normal jump range and it would be an Exhausting task.

100 to 150 miles is Exhausting
50 to 100 miles is Tiring
Less than 50 miles is a walk in the park

No difference for PC/NPC

Rhemuth to Grecotha is close to 175 miles. At least 2 jumps.
Rhemuth to Coroth is close to 180 miles. Again 2 jumps.
Grecoth to Valoret is close to 65 miles. Done in 1 jump.


We are using Denis Arilan in his younger days, before he replaced his brother or other family member on the Camberian Council. Game-wise, at this point I would say Denis was Spell-Trained but nothing higher. So the above applies to any Deryni that is Spell-Trained.

Now, if a Deryni isn't Spell-Trained and just has Power as their defining level. Here is how far they can go using a Transfer Portal:

50 to 75 miles is Exhausting
25 to 50 miles is Tiring
Less than 25 miles is a walk in the park

And lastly, if a Deryni is a Deryni Master. Then things are different indeed:

200 to 300 miles is Exhausting
100 to 200 miles is Tiring
Less than 100 miles is a walk in the park


Thus a Deryni Master, can make the jump from Horthanthy in the Ile d'Orsal to Rhemuth in Gwynedd. Which is about 300 miles.

As an added bonus. If the Deryni has Telekinesis, then they have a bonus on how far they can jump.

With the Power Trait: +25 miles
With the Spell-Trained Trait: +50 miles
With the Deryni Master Trait:+100 miles

These bonuses are not cumulative.
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Nezz

Quote from: Bynw on April 25, 2025, 08:11:52 PM
Quote100 to 150 miles is Exhausting
50 to 100 miles is Tiring
Less than 50 miles is a walk in the park
...

As an added bonus. If the Deryni has Telekinesis, then they have a bonus on how far they can jump.

With the Power Trait: +25 miles
With the Spell-Trained Trait: +50 miles
With the Deryni Master Trait:+100 miles

Does the Telekinesis affect the fatigue levels, or just the distance one is able to jump?
Now is life, and life is always better.
-Wolfself

Bynw

Quote from: Nezz on April 26, 2025, 12:39:54 PMDoes the Telekinesis affect the fatigue levels, or just the distance one is able to jump?


It just boosts the distance.
President/Founder of The Worlds of Katherine Kurtz Fan Club
IRC Administrator of #Deryni_Destinations
Discord Administrator of The Worlds of Katherine Kurtz Discord
Administrator https://www.rhemuthcastle.com